Coming to iOS & Android

Face the AI that
learns your
every move

Meet Dodgeye — a puzzle game with a real learning AI. The Watcher studies how you play, calls its prediction to your face with honest odds — never faked — then zaps the tile it expects. Stay unpredictable and prove it wrong.

AI odds
Honest
the confidence % is real math, never faked
levels
40+
across four worlds, three rule-changing bosses
pay-to-win
None
every skin is earned by playing
offline
100%
the whole campaign plays with no signal

See it in action

Step into the simulation

Play a live round against a real learning predictor, right here — and watch genuine footage captured from the mobile build.

● Live · play it right here

Interactive simulation — a real learning predictor with honest odds, not the full game engine.

Real gameplay footage — captured from the actual mobile build. No mock-ups, no staged screens.

The loop

How Dodgeye works

Every hop is a mind game against a learning opponent. It guesses where you'll go, tells you the honest odds, and fires. You read the guess, break your pattern, and land somewhere it didn't expect.

STEP 01

Choose Your Move

Tap a tile to hop your blob across the row toward the gate.

Watching closely…

STEP 02

The Watcher Predicts

It calls the odds to your face — “73% you'll go LEFT” — and fires a beam there.

I think you'll hop LEFT!

STEP 03

Break Your Pattern

Fake a lean, bounce the beam off a mirror, or swap with your echo mid-flight.

…wait, what are you planning?

Why it's different

Not another puzzle game

The difference

A genuinely honest AI

The Watcher is a real learning predictor that runs on your device in real time. The confidence it shows is its true probability — beating Dodgeye means beating actual math, not a scripted difficulty dial.

Difficulty is information

It tells you less as you climb: full odds → every third hop → a pointing gaze → total blackout. Skill, not grind.

Offence, not just dodging

Bounce the beam off mirrors to smash walls, swap with your echo, bluff to drain its focus. You outsmart it, not just avoid it.

No pay-to-win, ever

Every skin and trail is earned by playing. Optional rewarded ads only — your wallet never buys an advantage.

Provably fair

Every ranked run is replayed and validated server-side, and a fairness rule guarantees no row is ever unwinnable.

Plays anywhere

The full campaign runs offline; progress follows you across devices with Apple or Google sign-in.

Your opponent

Meet the Watcher

Thinking

Hmm… which way this time?

Idle between hops

The Watcher is a friendly, mischievous rival — never mocking. It reacts in real time to how you play, with eight distinct moods and its own voice. Pick one:

The ladder

One Watcher, five brains

It doesn't just get harder — it gets smarter. Each world hands the Watcher a deeper brain that reads a different tell.

Goldfish

Meadow · World 1

Remembers your last 1 move

Only where you just were.

Forgetful — it's the tutor. Easy to lose.

Parrot

City · World 2

Remembers your last 2 moves

Repeated tiles and simple patterns.

Punishes repetition. Stop echoing yourself.

Fox

City boss + Temple · World 3

Last 3 moves + your bluffs

Your feints — the tiles you hover before committing.

Reads your fakes. Bluff with intent, not habit.

Owl

Snow Peaks · World 4

Last 4 moves + your timing

Your rhythm — fast vs. slow reactions.

Reads your tempo. Vary when you move, not just where.

Oracle

Endless endgame

Depth 4 + timing + hover

Everything above — and fires two tiles at once.

The final form. A fairness guard always leaves one tile open.

Same Watcher, five ways of reading you — each world hands it a sharper brain, and the trick that beat the last world gets you zapped in the next. Even at the top, a fairness guard always leaves one tile open.

The journey

Four living worlds

Difficulty here is information. The Meadow shows the AI's full hand; by Snow Peaks the hints are gone and you're playing blind. Pick a world — the whole scene changes with it.

World 1 · 🐠 Goldfish

Meadow

Goldfish is watching. Sort of.

2 tiles3 heartsFull hint, every hop
The twist
The teaching world — learn to hop and dodge.
What you see
You see the odds and the ring every single move.
How to win
Just don't hop the same tile twice in a row and you're safe. Use it to learn the rhythm.

Levels in this world

  • First Hop
  • Look Both Ways
  • Pattern Trap
  • Wide Meadow
  • Goldfish Farewell

Progression

From First Hop to Owl's Summit

Real levels, in order of escalation — each one adds a mechanic, a sharper brain, and takes away another hint.

  1. Learn

    First Hop

    Meadow · World 1

    New this stage
    The hop — two tiles, three hearts.
    The threat
    A single beam on a tiny board.
    Watcher
    Goldfish shows you the full odds every hop.

    Your counter: Just don't repeat a tile. This is where you learn to read the ring.

  2. Patterns

    Neon Alley

    City · World 2

    New this stage
    Three lanes, mystery tiles, hints only every 3rd hop.
    The threat
    The Parrot punishes any repeated pattern.
    Watcher
    It goes quiet between tells — silence means it's confident.

    Your counter: Break your loops, and save your boldest move for the blind rows.

  3. Offence

    Twin Mirrors

    Temple · World 3

    New this stage
    Mirrors + destructible walls, gaze-only hints.
    The threat
    The Fox reads your bluffs; walls hide the coins.
    Watcher
    No bubble now — its eyes point at the tile it picked.

    Your counter: Bounce the Fox's own beam off a mirror to smash the wall and grab the coin.

  4. Blind

    The Owl Watches

    Snow Peaks · World 4

    New this stage
    Sliding ice + Echo Swap, and you're fully blind.
    The threat
    The Owl reads your timing; ice drags you a tile further.
    Watcher
    Nothing on screen correlates with its prediction anymore.

    Your counter: Stay arrhythmic and let ice and the Echo Swap make you unpredictable even to yourself.

  5. Boss

    Owl's Summit

    Snow Peaks · World 4 — Boss

    New this stage
    Two beams at once, 14 hops, everything you've learned.
    The threat
    Two tiles light up each hop — but a fairness guard always leaves one open.
    Watcher
    The full-strength Owl, blind, on the longest board in the game.

    Your counter: Trust the guarantee: there's always a safe tile. Find it without a tell.

Ways to play

Three ways to be unpredictable

One journey, one shared daily test, and one endless climb against every brain the Watcher can grow.

Campaign

The main journey

Clear 40 hand-built levels across four worlds and beat three rule-changing bosses.

  • Four worlds, unlocked in order, each with its own brain and gimmick
  • Difficulty rises by information withdrawal: full odds → gaze → blind
  • Fully playable offline — no signal needed
Session
Bite-sized levels, 8–14 hops each
Difficulty
Goldfish → Parrot → Fox → Owl, plus three bosses
Scoring
1–3 stars per level (reach the gate · take no hits · grab every coin)
Why replay
Chase 3-star clears, hidden secrets, and earned-only skins.

Daily Challenge

One shared seed a day

Everyone plays the exact same board each day — climb the streak by clearing it.

  • One server-published seed per day — same board for every player
  • Watcher is Parrot or Fox (50/50 from the seed), 2 hearts, mystery tiles on
  • Fox days with long boards pull in the Temple's mirrors and walls
Session
One run, 12–14 hops
Difficulty
Parrot or Fox — you won't know which until you look
Scoring
Points from how far you hop plus coins banked
Why replay
Protect your daily streak; compare against the whole player base.

The Endless Ladder

One life, infinite rows

Survive as long as you can while the Watcher grows every brain it owns against you.

  • 200 hops, a single heart — one hit ends the run
  • The brain upgrades every 8 rows: Goldfish → Parrot → Fox → Owl → Oracle
  • By around row 32 you're facing the two-beam Oracle
Session
One long, escalating run
Difficulty
Starts gentle, becomes the hardest thing in the game
Scoring
Every new best row banks +5 coins
Why replay
“One life, infinite rows. The Watcher keeps every brain it has grown against you.”

Play your friends

Build a trap. Dare a friend. Winner takes the prize.

Become the Watcher and challenge a friend: freeze a 10-step plan, put up coins you earned, and dare them to dodge it. One attempt each, matched entries, and every game is verified server-side before a coin moves.

You
A friend
01

Set the trap

Become the Watcher: freeze a 10-step plan — the tile you guard on each row — and set an entry from the coins you've earned playing.

02

Send the challenge

Share it by code, link, or username. Your friend matches the entry and plays your board once — no second tries, no take-backs.

03

Winner takes the prize

Dodge every watched tile and the prize is yours; get caught and the Watcher collects. Every game is re-simulated server-side before a single coin moves.

Stack up your winnings and climb the Coin Lords leaderboard — today, this week, and all-time.

Both players put up the same earned coins — an equal entry, replay-verified, and those coins stay earn-only forever. Coins can never be bought with real money, so nobody can pay their way past you.

Get good

How to outsmart the AI

Dodgeye rewards players who break their own habits. Every tactic here beats a specific brain or bends a specific rule.

Never repeat a tile

vs. Parrot

The Parrot remembers two moves back and lives to punish repetition. If you hopped left, left is the one tile it's most sure about next.

Vary your timing, not just your tile

vs. Owl

The Owl reads your rhythm — fast reactions vs. slow ones. Two 'left' hops can still fool it if one is snappy and one is a beat late.

Bluff with intent

vs. Fox

Drag across tiles before you commit to fake a lean. It drains your Focus meter — spend it to make the Eye look away, but don't bluff on a habit or the Fox reads that too.

Read the ring, then the gaze

Hints

Early on, the pulsing ring and the honest odds tell you exactly where the beam lands. In the Temple the number vanishes — the pupil itself points at the tile.

Save your surprise for high confidence

Timing

When the Watcher is most sure — a big percentage, or the silence between cadence hints — that's the moment to do the thing it least expects.

Use the beam as a weapon

Mirrors

In the Temple, line up a mirror so the Watcher's own beam ricochets into a wall and shatters it — clearing the path to a coin you couldn't otherwise reach.

Trade places with your echo

Snow Peaks

On ice worlds, tap mid-flight to swap with your ghost on the tile you just left — a last-instant escape when you've already committed to the wrong lane.

Bank the hint for the blind rows

Endless

You get a few rewarded-ad reveals per run. Don't burn them early — hold them for blind Owl rows or a two-beam Oracle where a single free read saves your one heart.

The mental game

A real mind game, not a reflex test

Dodgeye lives in the family of brain games and strategy games — but the puzzle is a living opponent. Every round exercises the instincts you actually use on people: reading intent, hiding your own, weighing risk against reward, and staying unpredictable under pressure.

Pattern recognition — in reverse

Most brain games ask you to spot patterns. Dodgeye's AI spots yours — and the way to win is noticing your own habits before it does.

Strategic bluffing

Feint like a poker player: fake a lean, drain the Watcher's focus, commit late. Real mind games against a rival that actually falls for a good one.

Decisions under pressure

Two seconds, three tiles, live odds on screen. Small, sharp calls — the same muscle as speed chess, in bite-size rounds.

Risk-versus-reward thinking

Take the safe tile, or cross the beam's likely path for the coin? The honest percentage turns every hop into a tiny expected-value puzzle.

A mirror for your instincts

The Watcher keeps a file on you — your bias, your tells, your predictability score. It's a kind of self-knowledge most games never hold up.

Thinking breaks, not time sinks

A full round takes minutes, plays one-handed, and the whole campaign works offline. A quick strategy fix that respects your day.

The toolkit

The world, recreated

Dodgeye's visuals are all procedural vector art — so these are stylised impressions of its real mechanics, not screenshots.

The prediction beam

The Watcher calls a tile and fires. Stand anywhere else and you're safe.

Bluff & Focus

Fake a lean to drain the Watcher's Focus — spend it and the Eye looks away.

Mirror ricochet

Bounce the beam off a mirror to smash a wall guarding a coin.

Ice slide

Land on ice and you slide an extra tile — sometimes right out of danger.

Echo Swap

Tap mid-flight to trade places with your ghost on the tile you just left.

Two beams (Oracle)

The endgame brain fires two tiles at once — but one safe lane is always left open.

Under the hood

How the Watcher thinks

A real learning model, explained honestly — what it reads, how it decides, and why the odds it announces are true.

The Watcher is a real variable-order Markov (context-tree) model — no neural network, no cloud. It remembers your last 60 moves and looks for the longest recent pattern of yours that reliably repeats.

Tiles

Which tiles you pick, hop after hop — the raw trail.

Timing

Your rhythm: fast snap decisions vs slow deliberate ones (read from World 4's Owl up).

Bluffs

The tiles you hover while feinting — your fakes become data (read from the Fox up).

The confidence it announces — “73% you'll go LEFT” — is the model's own measured frequency for the pattern it matched on you. It is never faked and never a scripted difficulty dial.

Prediction runs entirely on your phone in real time — no server round-trip, fully playable offline.

LMRLLyour last movesL→M31%M→R22%L→L73%PREDICT LEFT · 73% CONFIDENT
Simplified representation — the real model weighs many context lengths at once.

Difficulty is information

World 1 · Meadow

Full tell, every hop

Bubble + on-board ring, every time.

World 2 · City

Full tell, every 3rd hop

Rows 1, 4, 7… — nothing between.

World 3 · Temple

Gaze only

No bubble, no ring — its eyes point at the tile.

World 4 · Snow Peaks

Blind

Nothing on screen correlates with the prediction.

Difficulty is information, not speed: each world tells you less about the same honest prediction. Rewarded-ad hint reveals (2 per campaign or daily run, 5 in Endless) buy back the current row's full tell — and hints are display-only, so they can never touch fairness.

Trust

Built to Predict, Not to Cheat

The AI never peeks at your input, every ranked run is validated by a server replay, and a fairness guard means no row is ever unwinnable.

01

Your choice

You commit a hop. The input is yours alone — the AI can't peek at it before firing.

02

Its prediction

The Watcher fires at where its model expects you — announced odds, honest math.

03

The result

Land anywhere it didn't predict and you're safe. Dodge or zap, the outcome is pure sim.

04

Server replay

Every ranked run is re-simulated and validated server-side — scores can't be faked.

05

The fairness guard

At least one safe tile is guaranteed every hop — even against the two-beam Oracle. No row is ever unwinnable.

Progression

Earned, never paid

Stars, coins, secrets and cosmetics — all of it comes from playing. The only ads are rewarded ones you choose.

Stars & coins

1–3 stars per level — reach the gate, take no hits, grab all 3 coins. Coins sit on risky tiles; mystery-tile bonuses bank extra.

Secrets

One hidden secret per world — Goldfish Shame, Ghost Walk, Temple Heist, Double Life — each worth +25 coins.

Cosmetics as progression

Every blob skin and trail is earned in-game: hit an unlock milestone (stars, levels, or your Endless best), then spend coins you earned by playing. Coins can never be bought with real money.

Challenges: win or lose, between humans

Friend challenges use earned coins — both players put up the same entry, the winner takes the prize, and every game is re-simulated server-side before a single coin moves. An equal entry, replay-verified, and those coins stay earn-only forever.

Rewarded ads only

The only ads are optional rewarded ones you choose to watch — hint reveals and similar boosts. No interstitials, no banners, and money can never buy an advantage over the Watcher or another player.

Consecutive dodges build a streak flame — 15 in a row ignites LEGEND MODE.

The challenge

Can you become unpredictable?

Join the Watchlist and be among the first to face the Watcher when Dodgeye launches.

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Questions

Dodgeye FAQ

Dodgeye is a free mobile puzzle game powered by real artificial intelligence: a learning AI called the Watcher predicts which tile you'll hop to — out loud, with honest odds — and fires a beam at it. You beat the AI by being unpredictable: reach the gate while landing where it didn't expect.

The Watcher is a real variable-order Markov (context-tree) model. It remembers your last 60 moves — the tiles, your timing, and the tiles you hover when you bluff — and finds the longest recent pattern that reliably repeats to guess your next hop. Prediction runs entirely on your phone in real time — no server round-trip, works fully offline. The more you fall into habits, the more confident it gets.

It's real. The '73% you'll go LEFT' number is the model's own measured frequency for the pattern it matched on you — not a scripted difficulty dial. Beating Dodgeye means beating actual math, which is why the odds are shown to your face.

Break your patterns. Don't repeat a tile (the Parrot punishes that), vary your timing (the Owl reads rhythm), and bluff with intent to drain its Focus (the Fox reads feints). Later you can bounce its beam off mirrors and swap places with your echo mid-flight to turn dodging into outsmarting.

No. Difficulty in Dodgeye is information, not reflex. Each world tells you less about the prediction: full odds every hop in the Meadow, then every third hop in the City, then only the Watcher's gaze in the Temple, then nothing at all in Snow Peaks. You get better at reading it with less to go on.

Yes, in the literal sense: every round exercises pattern awareness, strategic bluffing, risk-versus-reward judgement, and quick decision-making against an AI that learns you. It is not a medical brain-training product — we make no claims about IQ or memory. It's a strategy game that makes you think, built to be fun first.

Strategy. The beam only strikes where the AI predicts you'll be, so winning is about reading its guess and breaking your own patterns — not tapping faster. Timing plays a part, but the players who climb the Endless Ladder are the most unpredictable ones, not the fastest ones.

Never. Every blob skin and trail is earned by playing — with stars, coins, or your Endless best. There are optional rewarded ads for extra hints or a revive, but money can never buy an advantage over the Watcher.

Winner takes the prize — of coins you earned, never bought. Become the Watcher, freeze a 10-step trap, and set an entry; a friend you invite by code, link, or username matches it and plays your board once. Dodge every watched tile and the prize is yours; get caught and the Watcher collects. Both entries are equal, every game is re-simulated server-side before a coin moves, and those coins stay earn-only forever — so nobody can pay their way past you. Climb the Coin Lords leaderboard as your winnings stack up.

The entire 40-level campaign plays fully offline. You only need a connection for the shared Daily Challenge, leaderboards, and to sync your progress across devices with Apple or Google sign-in.

40+ hand-crafted levels across four worlds — Meadow, City, Temple, and Snow Peaks — plus three rule-changing bosses. Beyond the campaign, the Endless Ladder is a single-life survival mode that keeps escalating the AI as far as you can climb.

The Endless Ladder is one life and 200 hops. The Watcher's brain upgrades every 8 rows — Goldfish, Parrot, Fox, Owl, and finally the two-beam Oracle by around row 32 — keeping every brain it has grown against you. Each new best row banks bonus coins.

Yes, and provably so. A fairness guard guarantees at least one safe tile every hop, so no row is ever unwinnable — even against the two-beam Oracle. Every ranked run is replayed and validated on the server, so scores can't be faked.

Dodgeye is coming to iOS and Android. It isn't on the stores yet — check back here for launch, and the download buttons will go live the moment it ships.

You've seen it predict.

Now find out if you can escape. Dodgeye is coming to iOS & Android — the download buttons go live the moment it ships.

Coming soon toApp Store
Coming soon toGoogle Play

No pay-to-win · optional rewarded ads only · full campaign plays offline